On a dare,. This means the reading from the Tarokka deck, RAW, is for Ismark's benefit. 6. Video Vallaki Maps. He doesn't want his successor to be better than him. Sometimes he won the fight, but Strahd reformed at the coffin. Hinting that the curse of strahd means. Vistani travel around in motorhomes TECHNOLOGY. They escaped with only one Vistani curse and the vial of mist potion. In Curse of Strahd, there are four canonical hooks into the story. Finally, with the help of a previous party of adventurers, he staked Strahd in the coffin and freed Barovia. The plot danger, of course, is that they will skip the village of Barovia altogether. They also don’t serve to bring a party of strangers together very well. I think "Mysterious Visitors" is the best hook to use if you are not going to use or require Death House, as the Vistani will take them directly to Tser Pool. Yes. All is grouped by the RAW book chapters. But I really don't think the Vistani in Barovia would antagonize Strahd like that without an extremely compelling reason. They also have no idea about the existence of the fisherman. This is not something willfully done on Strahd's part or the Vistana's part, it is from an ancient agreement that the Vistani are welcome to come and go in all of Strahd's lands whenever they would like. Merging CoS Lore with Original Ravenloft Lore - an attempt to merge Curse of Strahd (5e), I, Strahd, and 2e/3e lore; Curse Of Strahd Timeline - From the creation of the Monolith to the death of Jakarion in the Amber Temple, this timeline has it all. When the dragon finally came to the Vistani camp to feast upon souls, one of the old women was busy preparing a huuuuuge pot of Onishny. With the curse restarting its progression 1 day AFTER the Spell has been cast. The Vistani - there are wagon camps all over the domain, so don't hesitate to drop one alongside the road where players cannot help to find it. That scheme would have two purposes. When the party got to Vallaki Izek was in the town square ordering. Set in the Ravenloft campaign setting, the module revolves around the vampire Strahd von Zarovich and the Demiplane of Dread that serves as his prison. Curse of Strahd is by far my favorite module. They can be recognized by their red scarves, which bear a distinctive pattern. LordMordor • 2 yr. Sci'tai set up a monastery to Mishakal, while Barrett travelled the valley, helping to rebuild. They can be recognized by their red scarves, which bear a distinctive pattern. Izek is Baron Vargas' infamously brutal protégé and captain of the guard in Vallaki. Choosing a Hook. 3. Who they are represented by in my conversion largely won’t matter because they aren’t going to be. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. It is toxic in nature and no one can cross it and get out of Barovia (except the Vistani). Posts: 508. Ezmerelda d'Avenir is an NPC from Curse of Strahd. As a child, your elder sibling was entranced by a caravan of travelling Vistani, and ran away with them to a faraway land. They’ve done amazing work over there. Successful checks might reveal the layout/locations of enemies and safe routes to the winery. The Vistani - Curse of Strahd - DM's Guide - Magical Tea PartyHosted by Jake Anslow, edited by Laura Gollaglee. After that, the party went back to Phandalin and tried to eat the meat of the dragon in a party. 1st Time DM Curse of Strahd Session One. A vistani girl from the western encampment has gone missing. By flipping it, the owner who got it personally from Strahd, summons the mists, wich opens a smoky gate to Barovia. I work with 3 of the players and I overheard them talking about being excited to hear the Vistani’s tales! They have been asking basically every NPC they meet about more information on Barovia and Strahd. If you want stories that are lore-based and directly relate to the Vistani or Strahd's history, you can find I, Strahd online and read it in a day or two. Dr. She was killed after falling into a trap set up by the vampire. Level: 1-10. Desecrating the Forest Fane. I've gone back and forth on whether to do a random Tarokka reading or not. One of the players said he'd be interested in finding what crimes carry the punishment of becoming a mortu for the Vistani. The shadow crossing fight is brutal and I think Vistani showing up when things get hectic and look bleak would be a cool way to introduce them. She kept close to the camp, and only two weeks before the start of the campaign started to explore the Village of Barovia and meet Barovians. Though the book says these three are Strahd's spies, they are not in this version. I'm giving my players some guns in addition to the crypt musket since one of mine wants to multiclass artificer. Baba Lysaga's Dream Book (4 poems) (new) Common Locations. Creeping Fog: (page 22) The group is drawn into the mists. The Vistani (singular: Vistana) are wanderers, traveling about in horse-drawn, barrel-topped wagons, which they build themselves. Blast Hook (w/3 caps) 100gp: 1d8. Ezmerelda has this capability--for using it, consider these guidelines: Curse should be in response to a significant wrong. Blinsky Toy Shop - from CoS discord / Reddit Blue Water Inn - included with the campaign Burgomaster's Mansion - included with the campaignThese werewolves have been instructed that only Vistani are allowed to bring in horses, since Strahd wants to make the isolation of each town feel as oppressing as possible. The Village of Krezk. “NE male and female hu-mans” is now “NE male and female human thugs. Ravenloft curses are exercised by the 'Big Brother' itself. During their stay, a Vistani traveler delivers a letter that, well, pleads for the party’s help. Curse of Strahd is a 254-page, full-color hardcover that retails for about $50. One of them is Arrigal, who Strahd occasionally hires for dark jobs of kidnapping and murder. They get only two from Strahd every time. Werewolf and mate of Emil Toranescu. With the foul gift, Strahd took the power of the Swamp Fane. It is an unabashedly character-driven campaign, giving your player character an incredible chance to shine and make their mark on the story your group tells. As a child, your elder sibling was entranced by a caravan of travelling Vistani, and ran away with them to a faraway land. The Vistani offer more drinks and agree to go at the end of the story. He technically could let everybody. Luvash was the barrel-chested drunkard de facto leader of the Vistani camp southwest of Vallaki, as all of the elders had passed away. Wonderous Items Immovable Rod: 300gp: 2 lb. Vistani are still described as superstitious and can. The party is told that the sacraments must be performed at various locations to free the land, but that those places are far too dangerous, and are littered with the dead adventures that came before (this can be the main plot until the players hit lvl 3 or 4). erased. If you’re a new GM preparing to run Curse of Strahd, you’ll need to know: your players can either start at third level, or they can run through the introductory adventure "Death House. And in return most of the Vistani are spies. Curse of Strahd is a re-tread of the original plot of I6 Ravenloft (later revised for AD&D 2nd edition as RM4 House of Strahd, and again, but more heavily so, for the revised 3. If the Vistani bandits were being hostile, then they might be even more understanding. Long before Strahd, the Fanes gifted certain faithful individuals with lycanthropy so that they may be closer to nature. In two of my campaigns, my players did so much to help the Vistani, even at the expense of Barovians at times, they were declared Giorgio, or Vistana Friend, basically Vistani in all but heritage. Patrinas brother, who he stoned to death. 2. Witch and Light’s Wagon. ago. Quests that have been unlocked by the players will be listed below on this page. I think many DMs handle this by having the Tser Pool Vistani -- where Madame Eva lives -- be the more neutral/helpful Vistani, whereas the ones by Vallaki are more allied. The party even hid among them when Strahd came knocking, and Strahd had to respect his guests wishes that, while among them, the party be unharmed. The adventure is firmly rooted in the horror genre and pits the players against ghosts, werewolves, and the titular vampire himself: Strahd Von Zarovich. Vallaki: The group travels to Vallaki. Adventure Prep: Setting. In the Mysterious Visitors hook for the module, Stanimir and his followers have been raising. It's more exciting than "a man approaches you in a bar",. The first sentence after the boxed text has been replaced with the following text: “These Vistani servants of Strahd march through the Barovian wilderness, laughing and telling ghost stories. and doesn't really do much to set up the legend of Strahd's curse, or the overall themes of Barovia. It perishes after desperately giving it to the first adventurers it finds. The Vistani are a traveling people, who never stay long in one place and are always on the move. ; The History of Barovia - interpretation of all the major plot points. It's actually in the module: If the characters seem intent on destroying Strahd, Kasimir tells them about the Amber Temple. Not to mention that even within the internal logic of the story adventure of Curse of Strahd, Barovians are explicitly racist against the vistani. Vengeance. I’m running a CoS campaign and placed a temple to the old gods: The Seeker, The Weaver, and The Huntress on an island in the middle of the lake. Strahd knew some new play things would he coming soon, so he sent her to live among a group of Vistani as this would be the best way for her to encounter the party. Feel free to answer any, all, or none of the following question prompts: If they talk to Kazimir and the Dusk Elves they can learn more about Barovia and Strahd, but if they ask about Strahd too much the Vistani will start to become a bit hostile to them. They meet the Keepers of the Feather and Rictavio. ago. During the secret encounter in the woods, Therean also asked Strahd about the history of the land and his connection with the Vistani. As much as they feel at home in Strahd’s dreary land, they know they can leave it whenever they please and. There's literally an opening hook in Curse of Strahd about the Vistani being on Faerun, and that they are Mistwalkers who travel freely and sell Mist. In particular, when I need them to divert to a camp for information gathering/sharing, it is very easy to make their trip from where they are to where they want to go be a multi-day trip that leaves. Eva gathered the Vistani and called upon Mother Night to help her find a solution. 2. Members of the Vistani can be of any species or origin, and signify their position by wearing orange sashes. Vistani don’t mourn death because they know their loved ones will return in some form someday. The god fashioned a ritual exploiting the Vistani travel pact; When the moon hangs like a sickle/claw (crescent), the Vistani turn into werewolves who can leave Barovia's mists. It was broadcast live on the highrollersdnd Twitch channel on 9th April 2020 at 8PM BST. When you were young, a pack of feral werewolves emerged from a mysterious fog and laid waste to your village. the Mists. The desecration of the Forest Fane is actually how the hags of Old Bonegrinder first got their start in Barovia. Personally, Curse of Strahd was a big hit with my gaming group--they seemed to appreciate the freedom to go where they wanted and do what they wanted, and the book gave them some meaningful choices to make. Curse of Strahd is a 257-page adventure for D&D 5e that transports players into a horrifying pocket dimension called Barovia. While inherited lycanthropy was originally a blessing from the Fanes, infected lycanthropy is a curse. The mystery of a tower somewhere in Barovia that no magic can touch. Last session, they found out that she was missing, and that she would sometimes sneak in to Vallaki to play with the orphans there. The point wasn't a Gotcha! or to make them paranoid, but to keep narrative tension up (I don't know who to trust!) by keeping groups from becoming monolithic, i. Strahd explained that the Vistani saved him from his enemies long ago when he was still conquering the valley. The Vistani are flamboyant. The other reason they might not trust them is if townspeople have mentioned they're in league with the devil Strahd. 4 Vistani & Tarokka (With All New Reading Tables!). Horse-f*ckers (they love horses), wheel-dwellers (they live in wagons), card-tossers (they tell fortunes), evil-eyes (they can curse you), and foul-tongues (ditto) are also slurs that play into these stereotypes. Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Reloaded Strahd. The party is told that the sacraments must be performed at various locations to free the land, but that those places are far too. The I let them roll a perception check to see where the Vistani went. Being part Gypsy myself, I offered more constructive changes that don't erase yet more of the storyline. Speaking with Madame Eva to learn of these artifacts and their locations is necessary. Not be forced to love him, actually choose him. Old Friends. The Vistani had darker complexions and usually sported jet-black hair. Longer answer, if you want there to be. 80) Crypt 15. He can normally be found near Vallaki in the Vistani Camp (page 119, his portrait is in page 122) Hook 2 – Mysterious Visitors. They were suspicious at first but reassured when Eva said the Vistani just love a good story. " Before "Death House" you’ll likely want to run one of the initial adventure hooks: “Plea For Help,” “Mysterious Visitors,” “Werewolves in the. ) Drive for Self-Improvement. That people can prosper there and that the Burgomaster is in a constant fight against Strahd’s evil. [1] She was the first raunie in the Land of Mists, for she brought her people for the first time at the stroke of midnight leading into the New Year of 470 BC. Strahd often calls in favors from the Vistani. Over decades. Now back at the Vistani camp, you can get some exposition in on the setting of Barovia, if any of the PCs are curious. Major Curse: any open hostility caused by the party. Ismark is recruiting the players to help him kill Strahd. If asked about Dilisnya the Vistani will share the following tale: “Centuries ago, Silva Dilisnya a Vistani from the Tser Pool was the secret lover of the King and gave birth to the King’s bastard son, Leo. Want to turn Castle Amber into a Domain of Dread? The Vistani will take you from Averoigne to wherever you want. The best the players can do, by RAW, is to reunite Ireena with Sergi in the afterlife, and provide a window of opportunity for the Barovians, those with souls at least, to escape before Strahd inevitably revives. FirstD&D Curse of Strahd Ch. Strahd resented his brother, even more so after meeting Tatyana. Other ideas include Strahd turning her before the team can rescue her and having her attack them. The Village of BaroviaWhen someone is returned to the Vistani, they are called Vani. He sent his spawn to. Instead, he adopts the guise of Rictavio, a traveling half-elf bard, storyteller, and ringmaster gathering stories. I don’t see the problem as them being classed as humans, as any sort of characterization of the Romani people. I thundered across the land like the wrath of a just god, but the war years and the killing years wore down my soul as the wind wears stone into sand. The Vistani people were "described as superstitious" and had "abilities to curse and hypnotize players or cast spells like Evil Eye". She eventually left her home to seek out Strahd, but instead ran into the dusk elf Rahadin on one of his trips to petition the dark powers. The Vistani, a people who had no obligation to him, nursed him back to health, sheltered him from his enemies, and returned him to Barovia. More can enter through the mists. If you use Mandy Mod's series, have them meet Arrigal earlier on the road, and you can use him as. The Vistani are the kings and queens of hospitality. As the players partly have played the beginning of the campaign already (vistani one), i wanted to give them a bit of a different start for the campaign - as i know none of them have played the "Werewolves in the Mist" plot hook, i want to flesh out this one a bit, as the vanilla version is a bit dull for my taste. A wooden throne with gold inlay and decorative stones. The Vistani showed Strahd kindness and saved his life when they certainly didn't have to, impressing Strahd. She is extremely grateful for the party helping to escort her but regrets that they are in danger because of her. In this letter, Kolyan begs the PCs to help cure Ireena’s wound and protect her from a menace. Your character will be trapped in a bleak, gothic land quite different from the world they know. The historical discrimination was based on their culture, not their ancestory. Advertisement. The Vistani should also seem skeptical of the chances that a request from someone non-Vistani would be granted and warn the players as such. He's been courting Ireena in his eyes, biting her in an attempt to get her ready. But I really don't think the Vistani in Barovia would antagonize Strahd like that without an extremely compelling reason. He will not sit by and let the players get away with it. Certainly interesting concepts. ago. What I'd say in that is that the rank and file Vistani of the Vallaki bunch are loyal enough to Strahd to do Arrigal and Luvash's bidding, but they. Curse of Strahd Dragon of Icespire Peak Dragonlance: Shadow of the Dragon Queen Dragons of Stormwreck Isle Ghosts of Saltmarsh Icewind Dale: Rime of the FrostmaidenThe Vistani (singular: Vistana) are a social class of Barovians who have either directly assisted Strahd in his endeavors or otherwise gained his favor, or des Obsidian Portal. I was the warrior, I was good and just. Barovia Gates. I don't like how it asks the players for help saving "their tyrant prince" or how many details on the history of Strahd and the Vistani are immediately given away. Compared to Barovians, Create. any treasure they obtain through theft or killing dissolves. Obsidian Portal enables you to create campaign websites for tabletop roleplaying games. This is discussed in the Curse of Strahd book on page 24. Compared to Barovians, they are flamboyant, dressing in bright clothes and laughing often. " Strahd has taken many consorts, but he has.